• Week 1: Start Your Engines
    • Premium Unleaded
      • Description: Win rounds in {s:location}.
      • Description: Win rounds in Broken Fang Premier.
      • Mode: Competitive
      • Reward: ★
      • Location: Broken Fang Premier
      • Raw Object
        • name: placeholder_1098
        • gamemode: competitive
        • map: lobby_mapveto
        • points: 20,15,7
        • quest_icon: test
        • operational_points: 1
        • expression: %act_win_round%
        • loc_description: #quest_1098_var_desc
        • loc_huddescription: #quest_1098_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1098
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_win_round
          • action: #quest_action_singular_act_win_round
          • target: #emptystring
    • Manual Transmission
      • Description: Win rounds in {s:gamemode}: {s:location}.
      • Description: Win rounds in Competitive: Engage.
      • Mode: Competitive
      • Reward: ★
      • Location: Engage
      • Raw Object
        • name: placeholder_1032
        • gamemode: competitive
        • map: de_engage
        • points: 20,15,7
        • quest_icon: test
        • operational_points: 1
        • expression: %act_win_round%
        • loc_description: #quest_1032_var_desc
        • loc_huddescription: #quest_1032_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1032
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_win_round
          • action: #quest_action_singular_act_win_round
          • target: #emptystring
    • Mass Production
      • Description: Get {s:kills} kills in Guardian: {s:location}.
      • Description: Get 25 kills in Guardian: Engage.
      • Mode: Guardian
      • Reward: ★★
      • Location: Engage
      • Raw Object
        • name: placeholder_1033
        • gamemode: cooperative
        • mapgroup: mg_de_engage
        • map: de_engage
        • points: 1
        • quest_icon: test
        • operational_points: 2
        • expression: %act_win_match%
        • loc_description: #quest_1033_var_desc
        • server_exec: execwithwhitelist guardian_op10_engage_a.cfg */maps
        • loc_huddescription: #quest_1033_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1033
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_win_match
          • action: #quest_action_singular_act_win_match
          • weapon: #quest_weapon_any_weapon
          • team: #quest_team_ct
          • killtype: #quest_killtype_normal
          • extradetails: #quest_guardian_empty
          • presence: #quest_presence_empty
          • target: #emptystring
    • Under The Hood
      • Description: The Phoenix have been spotted! Find out what they are planning.
      • Description: The Phoenix have been spotted! Find out what they are planning.
      • Mode: Co-op Strike
      • Reward: ★★
      • Location: Autumn Harvest
      • Raw Object
        • name: placeholder_1034
        • gamemode: coopmission
        • mapgroup: mg_coop_autumn
        • map: coop_autumn
        • points: 1
        • quest_icon: test
        • operational_points: 2
        • expression: %act_win_match%
        • loc_description: #quest_1034_var_desc
        • loc_huddescription: #quest_1034_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1034
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_win_match
          • action: #quest_action_singular_act_win_match
          • target: #emptystring
    • Warming Up
      • Description: Get AK47, M4A4, or M4A1-S kills in {s:gamemode}: {s:location}.
      • Description: Get AK47, M4A4, or M4A1-S kills in Casual: Ancient.
      • Mode: Casual
      • Reward: ★
      • Location: Ancient
      • Raw Object
        • name: placeholder_1035
        • gamemode: casual
        • map: de_ancient
        • points: 25,15,7
        • quest_icon: test
        • operational_points: 1
        • expression: %act_kill_human% && ( %weapon_ak47% || %weapon_m4a1% || %weapon_m4a1_silencer% )
        • loc_description: #quest_1035_var_desc
        • loc_huddescription: #quest_1035_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1035
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_kill_human
          • action: #quest_action_singular_act_kill_human
          • target: #emptystring
    • Clutch Control
      • Description: Win rounds in {s:location}.
      • Description: Win rounds in Retakes.
      • Mode: Casual
      • Reward: ★
      • Location: Retakes
      • Raw Object
        • name: placeholder_1036
        • gamemode: casual
        • mapgroup: mg_skirmish_retakes
        • points: 10,7,3
        • quest_icon: test
        • operational_points: 1
        • expression: %act_win_round%
        • loc_description: #quest_1036_var_desc
        • loc_huddescription: #quest_1036_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1036
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_win_round
          • action: #quest_action_singular_act_win_round
          • target: #emptystring
    • Ice & Snow, Take It Slow
      • Description: Get kills in {s:gamemode}: {s:location}.
      • Description: Get kills in Danger Zone: Frostbite.
      • Mode: Danger Zone
      • Reward: ★
      • Location: Frostbite
      • Raw Object
        • name: placeholder_1037
        • gamemode: survival
        • map: dz_frostbite
        • points: 6,4,2
        • quest_icon: test
        • operational_points: 1
        • expression: %act_kill_human%
        • loc_description: #quest_1037_var_desc
        • loc_huddescription: #quest_1037_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1037
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_kill_human
          • action: #quest_action_singular_act_kill_human
          • target: #emptystring
  • Week 2: Moon Shot
    • The Right Stuff
      • Description: Earn MVPs in {s:location}.
      • Description: Earn MVPs in Broken Fang Premier.
      • Mode: Competitive
      • Reward: ★
      • Location: Broken Fang Premier
      • Raw Object
        • name: placeholder_1099
        • gamemode: competitive
        • map: lobby_mapveto
        • points: 9,6,3
        • quest_icon: test
        • operational_points: 1
        • expression: %act_round_mvp%
        • loc_description: #quest_1099_var_desc
        • loc_huddescription: #quest_1099_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1099
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_round_mvp
          • action: #quest_action_singular_act_round_mvp
          • target: #emptystring
    • One Small Step
      • Description: Win rounds in {s:gamemode}: {s:location}.
      • Description: Win rounds in Competitive: Apollo.
      • Mode: Competitive
      • Reward: ★
      • Location: Apollo
      • Raw Object
        • name: placeholder_1038
        • gamemode: competitive
        • map: cs_apollo
        • points: 20,15,7
        • quest_icon: test
        • operational_points: 1
        • expression: %act_win_round%
        • loc_description: #quest_1038_var_desc
        • loc_huddescription: #quest_1038_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1038
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_win_round
          • action: #quest_action_singular_act_win_round
          • target: #emptystring
    • Houston We Have A Problem
      • Description: Get kills with all {s:kills} pistols in Guardian: {s:location}.
      • Description: Get kills with all 10 pistols in Guardian: Apollo.
      • Mode: Guardian
      • Reward: ★★
      • Location: Apollo
      • Raw Object
        • name: placeholder_1039
        • gamemode: cooperative
        • mapgroup: mg_cs_apollo
        • map: cs_apollo
        • points: 1
        • quest_icon: test
        • operational_points: 2
        • expression: %act_win_match%
        • loc_description: #quest_1039_var_desc
        • server_exec: execwithwhitelist guardian_op10_apollo.cfg */maps
        • loc_huddescription: #quest_1039_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1039
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_win_match
          • action: #quest_action_singular_act_win_match
          • weapon: #quest_weapon_unique_pistol
          • team: #quest_team_ct
          • killtype: #quest_killtype_normal
          • extradetails: #quest_guardian_empty
          • presence: #quest_presence_empty
          • target: #emptystring
    • Low Earth Orbit
      • Description: Get {s:weapon} kills in {s:location}.
      • Description: Get pistol kills in Retakes.
      • Mode: Casual
      • Reward: ★
      • Location: Retakes
      • Raw Object
        • name: placeholder_1040
        • gamemode: casual
        • mapgroup: mg_skirmish_retakes
        • points: 15,8,3
        • quest_icon: test
        • operational_points: 1
        • expression: %act_kill_human% && %weapon_secondary%
        • loc_description: #quest_1040_var_desc
        • loc_huddescription: #quest_1040_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1040
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_kill_human
          • action: #quest_action_singular_act_kill_human
          • target: #emptystring
    • The Deagle Has Landed
      • Description: Get {s:weapon} kills in {s:gamemode}: {s:location}.
      • Description: Get Desert Eagle kills in Casual: Hostage Group.
      • Mode: Casual
      • Reward: ★
      • Location: Hostage Group
      • Raw Object
        • name: placeholder_1041
        • gamemode: casual
        • mapgroup: mg_hostage
        • points: 18,9,4
        • quest_icon: test
        • operational_points: 1
        • expression: %act_kill_human% && %weapon_deagle%
        • loc_description: #quest_1041_var_desc
        • loc_huddescription: #quest_1041_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1041
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_kill_human
          • action: #quest_action_singular_act_kill_human
          • target: #emptystring
  • Week 3: Rangefinder
    • Dangerous At Any Range
      • Description: Win rounds in {s:gamemode}: {s:location}.
      • Description: Win rounds in Competitive: Ancient.
      • Mode: Competitive
      • Reward: ★
      • Location: Ancient
      • Raw Object
        • name: placeholder_1042
        • gamemode: competitive
        • map: de_ancient
        • points: 20,15,7
        • quest_icon: test
        • operational_points: 1
        • expression: %act_win_round%
        • loc_description: #quest_1042_var_desc
        • loc_huddescription: #quest_1042_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1042
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_win_round
          • action: #quest_action_singular_act_win_round
          • target: #emptystring
    • Through The Looking Glass
      • Description: Get {s:kills} kills with {s:weapon} in Guardian: {s:location}.
      • Description: Get 20 kills with any sniper rifle in Guardian: Train.
      • Mode: Guardian
      • Reward: ★★
      • Location: Train
      • Raw Object
        • name: placeholder_1043
        • gamemode: cooperative
        • mapgroup: mg_de_train
        • map: de_train
        • points: 1
        • quest_icon: test
        • operational_points: 2
        • expression: %act_win_match%
        • loc_description: #quest_1043_var_desc
        • server_exec: execwithwhitelist guardian_op10_train_b.cfg */maps
        • loc_huddescription: #quest_1043_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1043
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_win_match
          • action: #quest_action_singular_act_win_match
          • weapon: #quest_weapon_sniperrifle
          • team: #quest_team_ct
          • killtype: #quest_killtype_normal
          • extradetails: #quest_guardian_empty
          • presence: #quest_presence_empty
          • target: #emptystring
    • Keep Your Distance
      • Description: Get kills at a range of at least 15 meters in {s:gamemode}: {s:location}.
      • Description: Get kills at a range of at least 15 meters in Deathmatch: Defusal Group Delta.
      • Mode: Deathmatch
      • Reward: ★
      • Location: Defusal Group Delta
      • Raw Object
        • name: placeholder_1044
        • gamemode: deathmatch
        • mapgroup: mg_casualdelta
        • points: 40,20,10
        • quest_icon: test
        • operational_points: 1
        • expression: %act_kill_human% && (%cond_victim_distance% >= 15)
        • loc_description: #quest_1044_var_desc
        • loc_huddescription: #quest_1044_hud_var_desc
        • show_victim_distance: 1
        • loc_name: #op10_quest_name_1044
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_win_round
          • action: #quest_action_singular_act_win_round
          • target: #emptystring
    • Scope The Competition
      • Description: Get kills with any sniper rifle in {s:location}.
      • Description: Get kills with any sniper rifle in Arms Race.
      • Mode: Arms Race
      • Reward: ★
      • Location: Arms Race
      • Raw Object
        • name: placeholder_1045
        • gamemode: gungameprogressive
        • mapgroup: mg_skirmish_armsrace
        • points: 10,6,3
        • quest_icon: test
        • operational_points: 1
        • expression: %act_kill_human% && (%weapon_ssg08% || %weapon_awp% || %weapon_scar20% || %weapon_g3sg1%)
        • loc_description: #quest_1045_var_desc
        • loc_huddescription: #quest_1045_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1045
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_kill_human
          • action: #quest_action_singular_act_kill_human
          • target: #emptystring
  • Week 4: Full-Time Job
    • Get A Head Start
      • Description: Get headshot kills in {s:gamemode}: {s:location}.
      • Description: Get headshot kills in Wingman: Inferno.
      • Mode: Wingman
      • Reward: ★
      • Location: Inferno
      • Raw Object
        • name: placeholder_1046
        • gamemode: scrimcomp2v2
        • map: de_inferno
        • points: 12,8,4
        • quest_icon: test
        • operational_points: 1
        • expression: %act_kill_human% && %cond_damage_headshot%
        • loc_description: #quest_1046_var_desc
        • loc_huddescription: #quest_1046_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1046
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_kill_human
          • action: #quest_action_singular_act_kill_human
          • target: #emptystring
    • Spend It All In One Place
      • Description: Get {s:kills} kills with the {s:weapon} in Guardian: {s:location}.
      • Description: Get 20 kills with the M249 in Guardian: Inferno.
      • Mode: Guardian
      • Reward: ★★
      • Location: Inferno
      • Raw Object
        • name: placeholder_1047
        • gamemode: cooperative
        • mapgroup: mg_de_inferno
        • map: de_inferno
        • points: 1
        • quest_icon: test
        • operational_points: 2
        • expression: %act_win_match%
        • loc_description: #quest_1047_var_desc
        • server_exec: execwithwhitelist guardian_op10_inferno_a.cfg */maps
        • loc_huddescription: #quest_1047_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1047
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_win_match
          • action: #quest_action_singular_act_win_match
          • weapon: #SFUI_WPNHUD_M249
          • team: #quest_team_ct
          • killtype: #quest_killtype_normal
          • extradetails: #quest_guardian_empty
          • presence: #quest_presence_heavy
          • target: #emptystring
    • Short Term Investment
      • Description: Deal grenade damage in {s:location}.
      • Description: Deal grenade damage in Retakes.
      • Mode: Casual
      • Reward: ★
      • Location: Retakes
      • Raw Object
        • name: placeholder_1048
        • gamemode: casual
        • mapgroup: mg_skirmish_retakes
        • points: 150,100,50
        • quest_icon: test
        • operational_points: 1
        • expression: %weapon_grenade% ? %act_damage% : 0
        • loc_description: #quest_1048_var_desc
        • loc_huddescription: #quest_1048_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1048
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_damage
          • action: #quest_action_singular_act_damage
          • target: #emptystring
    • Cash Rules Everything Around Me
      • Description: Earn money in {s:gamemode}: {s:location}.
      • Description: Earn money in Casual: Defusal Group Delta.
      • Mode: Casual
      • Reward: ★
      • Location: Defusal Group Delta
      • Raw Object
        • name: placeholder_1049
        • gamemode: casual
        • mapgroup: mg_casualdelta
        • points: 100000,50000,25000
        • quest_icon: test
        • operational_points: 1
        • expression: %act_income%
        • loc_description: #quest_1049_var_desc
        • loc_huddescription: #quest_1049_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1049
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_income
          • action: #quest_action_singular_act_income
          • target: #emptystring
  • Week 5: Sleight Of Hand
    • Cups And Balls
      • Description: Win rounds in {s:gamemode}: {s:location}.
      • Description: Win rounds in Competitive: Mirage.
      • Mode: Competitive
      • Reward: ★
      • Location: Mirage
      • Raw Object
        • name: placeholder_1050
        • gamemode: competitive
        • map: de_mirage
        • points: 20,15,7
        • quest_icon: test
        • operational_points: 1
        • expression: %act_win_round%
        • loc_description: #quest_1050_var_desc
        • loc_huddescription: #quest_1050_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1050
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_win_round
          • action: #quest_action_singular_act_win_round
          • target: #emptystring
    • Smoke Show
      • Description: Get {s:kills} kills in Guardian: {s:location}.
      • Description: Get 25 kills in Guardian: Mirage.
      • Mode: Guardian
      • Reward: ★★
      • Location: Mirage
      • Raw Object
        • name: placeholder_1051
        • gamemode: cooperative
        • mapgroup: mg_de_mirage
        • map: de_mirage
        • points: 1
        • quest_icon: test
        • operational_points: 2
        • expression: %act_win_match%
        • loc_description: #quest_1051_var_desc
        • server_exec: execwithwhitelist guardian_op10_mirage_a.cfg */maps
        • loc_huddescription: #quest_1051_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1051
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_win_match
          • action: #quest_action_singular_act_win_match
          • weapon: #quest_weapon_any_weapon
          • team: #quest_team_ct
          • killtype: #quest_killtype_normal
          • extradetails: #quest_guardian_empty
          • presence: #quest_presence_empty
          • target: #emptystring
    • Pickpocket
      • Description: Select an enemy card in {s:location}.
      • Description: Select an enemy card in Retakes.
      • Mode: Casual
      • Reward: ★
      • Location: Retakes
      • Raw Object
        • name: placeholder_1052
        • gamemode: casual
        • mapgroup: mg_skirmish_retakes
        • points: 5,3,1
        • quest_icon: test
        • operational_points: 1
        • expression: %act_retakes_picked_enemy_card%
        • loc_description: #quest_1052_var_desc
        • loc_huddescription: #quest_1052_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1052
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_retakes_picked_enemy_card
          • action: #quest_action_singular_act_retakes_picked_enemy_card
          • target: #emptystring
    • Keep Your Secrets
      • Description: Detonate smoke grenades at specific locations in {s:gamemode}: {s:location}.
      • Description: Detonate smoke grenades at specific locations in Casual: Nuke.
      • Mode: Casual
      • Reward: ★
      • Location: Nuke
      • Raw Object
        • name: placeholder_1053
        • gamemode: casual
        • map: de_nuke
        • points: 15,10,5
        • quest_icon: test
        • operational_points: 1
        • expression: %act_detonate_smokegrenade% && ( ( ( %victim_location_Mini% || %victim_location_Garage% ) && %cond_player_terrorist% ) || ( %cond_player_ct% && ( %victim_location_Hut% || %victim_location_Control% ) ) )
        • loc_description: #quest_1053_var_desc
        • loc_huddescription: #quest_1053_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1053
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_detonate_smokegrenade
          • action: #quest_action_singular_act_detonate_smokegrenade
          • target: #emptystring
  • Week 6: World Tour
    • Rock Is Dead
      • Description: Win rounds in {s:gamemode}: {s:location}.
      • Description: Win rounds in Wingman: Vertigo.
      • Mode: Wingman
      • Reward: ★
      • Location: Vertigo
      • Raw Object
        • name: placeholder_1054
        • gamemode: scrimcomp2v2
        • map: de_vertigo
        • points: 12,8,4
        • quest_icon: test
        • operational_points: 1
        • expression: %act_win_round%
        • loc_description: #quest_1054_var_desc
        • loc_huddescription: #quest_1054_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1054
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_win_round
          • action: #quest_action_singular_act_win_round
          • target: #emptystring
    • Don't Let Me Down
      • Description: Get {s:kills} kills with Terrorist weapons in Guardian: {s:location}.
      • Description: Get 20 kills with Terrorist weapons in Guardian: Vertigo.
      • Mode: Guardian
      • Reward: ★★
      • Location: Vertigo
      • Raw Object
        • name: placeholder_1055
        • gamemode: cooperative
        • mapgroup: mg_de_vertigo
        • map: de_vertigo
        • points: 1
        • quest_icon: test
        • operational_points: 2
        • expression: %act_win_match%
        • loc_description: #quest_1055_var_desc
        • server_exec: execwithwhitelist guardian_op10_vertigo_b.cfg */maps
        • loc_huddescription: #quest_1055_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1055
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_win_match
          • action: #quest_action_singular_act_win_match
          • weapon: #quest_weapon_any_weapon
          • team: #quest_team_ct
          • killtype: #quest_killtype_normal
          • extradetails: #quest_guardian_empty
          • presence: #quest_presence_empty
          • target: #emptystring
    • Backstage Pass
      • Description: Get kills from Tunnel or Palace in {s:gamemode}: {s:location}.
      • Description: Get kills from Tunnel or Palace in Deathmatch: Mirage.
      • Mode: Deathmatch
      • Reward: ★
      • Location: Mirage
      • Raw Object
        • name: placeholder_1056
        • gamemode: deathmatch
        • map: de_mirage
        • points: 40,20,10
        • quest_icon: test
        • operational_points: 1
        • expression: %act_kill_human% && ( %player_location_Tunnel% ||%player_location_TunnelStairs% || %player_location_PalaceInterior% || %player_location_Scaffolding% )
        • loc_description: #quest_1056_var_desc
        • loc_huddescription: #quest_1056_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1056
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_kill_human
          • action: #quest_action_singular_act_kill_human
          • target: #emptystring
    • Home Sweet Home
      • Description: Get kills in {s:location}.
      • Description: Get kills in Demolition.
      • Mode: Demolition
      • Reward: ★
      • Location: Demolition
      • Raw Object
        • name: placeholder_1057
        • gamemode: gungametrbomb
        • mapgroup: mg_skirmish_demolition
        • points: 30,20,10
        • quest_icon: test
        • operational_points: 1
        • expression: %act_kill_human%
        • loc_description: #quest_1057_var_desc
        • loc_huddescription: #quest_1057_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1057
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_kill_human
          • action: #quest_action_singular_act_kill_human
          • target: #emptystring
  • Week 7: Improvise
    • No Plan Survives First Contact
      • Description: Win rounds in {s:gamemode}: {s:location}.
      • Description: Win rounds in Competitive: Nuke.
      • Mode: Competitive
      • Reward: ★
      • Location: Nuke
      • Raw Object
        • name: placeholder_1058
        • gamemode: competitive
        • map: de_nuke
        • points: 20,15,7
        • quest_icon: test
        • operational_points: 1
        • expression: %act_win_round%
        • loc_description: #quest_1058_var_desc
        • loc_huddescription: #quest_1058_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1058
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_win_round
          • action: #quest_action_singular_act_win_round
          • target: #emptystring
    • When In Doubt, Use More Bullets
      • Description: Get {s:kills} SMG kills in Guardian: {s:location}.
      • Description: Get 20 SMG kills in Guardian: Nuke.
      • Mode: Guardian
      • Reward: ★★
      • Location: Nuke
      • Raw Object
        • name: placeholder_1059
        • gamemode: cooperative
        • mapgroup: mg_de_nuke
        • map: de_nuke
        • points: 1
        • quest_icon: test
        • operational_points: 2
        • expression: %act_win_match%
        • loc_description: #quest_1059_var_desc
        • server_exec: execwithwhitelist guardian_op10_nuke_b.cfg */maps
        • loc_huddescription: #quest_1059_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1059
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_win_match
          • action: #quest_action_singular_act_win_match
          • team: #quest_team_ct
          • killtype: #quest_killtype_normal
          • extradetails: #quest_guardian_empty
          • presence: #quest_presence_empty
          • target: #emptystring
    • Keep Your Friends Close...
      • Description: Get SMG kills in {s:gamemode}: {s:location}.
      • Description: Get SMG kills in Deathmatch: Defusal Group Delta.
      • Mode: Deathmatch
      • Reward: ★
      • Location: Defusal Group Delta
      • Raw Object
        • name: placeholder_1060
        • gamemode: deathmatch
        • mapgroup: mg_casualdelta
        • points: 60,40,20
        • quest_icon: test
        • operational_points: 1
        • expression: %act_kill_human% && %weapon_smg%
        • loc_description: #quest_1060_var_desc
        • loc_huddescription: #quest_1060_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1060
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_kill_human
          • action: #quest_action_singular_act_kill_human
          • target: #emptystring
    • ...And Your Enemies Closer
      • Description: Get SMG kills in {s:location}.
      • Description: Get SMG kills in Arms Race.
      • Mode: Arms Race
      • Reward: ★
      • Location: Arms Race
      • Raw Object
        • name: placeholder_1061
        • gamemode: gungameprogressive
        • mapgroup: mg_skirmish_armsrace
        • points: 12,8,4
        • quest_icon: test
        • operational_points: 1
        • expression: %act_kill_human% && %weapon_smg%
        • loc_description: #quest_1061_var_desc
        • loc_huddescription: #quest_1061_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1061
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_kill_human
          • action: #quest_action_singular_act_kill_human
          • target: #emptystring
  • Week 8: Welcome To The Jungle
    • Thunder In Paradise
      • Description: Win rounds in {s:gamemode}: {s:location}.
      • Description: Win rounds in Competitive: Dust II.
      • Mode: Competitive
      • Reward: ★
      • Location: Dust II
      • Raw Object
        • name: placeholder_1062
        • gamemode: competitive
        • map: de_dust2
        • points: 20,15,7
        • quest_icon: test
        • operational_points: 1
        • expression: %act_win_round%
        • loc_description: #quest_1062_var_desc
        • loc_huddescription: #quest_1062_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1062
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_win_round
          • action: #quest_action_singular_act_win_round
          • target: #emptystring
    • If It Bleeds, We Can Kill It
      • Description: Get {s:kills} Shotgun kills in Guardian: {s:location}.
      • Description: Get 20 Shotgun kills in Guardian: Ancient.
      • Mode: Guardian
      • Reward: ★★
      • Location: Ancient
      • Raw Object
        • name: placeholder_1063
        • gamemode: cooperative
        • mapgroup: mg_de_ancient
        • map: de_ancient
        • points: 1
        • quest_icon: test
        • operational_points: 2
        • expression: %act_win_match%
        • loc_description: #quest_1063_var_desc
        • server_exec: execwithwhitelist guardian_op10_ancient_a.cfg */maps
        • loc_huddescription: #quest_1063_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1063
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_win_match
          • action: #quest_action_singular_act_win_match
          • weapon: #quest_weapon_any_weapon
          • team: #quest_team_ct
          • killtype: #quest_killtype_normal
          • extradetails: #quest_guardian_empty
          • presence: #quest_presence_empty
          • target: #emptystring
    • You're The Best Around
      • Description: Select an MVP card in {s:location}.
      • Description: Select an MVP card in Retakes.
      • Mode: Casual
      • Reward: ★
      • Location: Retakes
      • Raw Object
        • name: placeholder_1064
        • gamemode: casual
        • mapgroup: mg_skirmish_retakes
        • points: 5,3,1
        • quest_icon: test
        • operational_points: 1
        • expression: %act_retakes_picked_mvp_card%
        • loc_description: #quest_1064_var_desc
        • loc_huddescription: #quest_1064_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1064
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_retakes_picked_mvp_card
          • action: #quest_action_singular_act_retakes_picked_mvp_card
          • target: #emptystring
    • Going Commando
      • Description: Apply Graffiti at specific locations in {s:gamemode}: {s:location}.
      • Description: Apply Graffiti at specific locations in Casual: Ancient.
      • Mode: Casual
      • Reward: ★
      • Location: Ancient
      • Raw Object
        • name: placeholder_1065
        • gamemode: casual
        • map: de_ancient
        • points: 10,7,3
        • quest_icon: test
        • operational_points: 1
        • expression: %act_apply_graffiti% && ( ( %player_location_Middle% && %cond_player_terrorist% ) || ( ( %player_location_TSideUpper% || %player_location_Outside% ) && %cond_player_ct% ) )
        • loc_description: #quest_1065_var_desc
        • loc_huddescription: #quest_1065_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1065
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_apply_graffiti
          • action: #quest_action_singular_act_apply_graffiti
          • target: #emptystring
  • Week 9: Keep Your Eyes Open
    • All Warfare Is Based On Deception
      • Description: Win rounds in {s:location}.
      • Description: Win rounds in Broken Fang Premier.
      • Mode: Competitive
      • Reward: ★
      • Location: Broken Fang Premier
      • Raw Object
        • name: placeholder_1100
        • gamemode: competitive
        • map: lobby_mapveto
        • points: 20,15,7
        • quest_icon: test
        • operational_points: 1
        • expression: %act_win_round%
        • loc_description: #quest_1100_var_desc
        • loc_huddescription: #quest_1100_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1100
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_win_round
          • action: #quest_action_singular_act_win_round
          • target: #emptystring
    • Search And Destroy
      • Description: Win rounds in {s:gamemode}: {s:location}.
      • Description: Win rounds in Competitive: Ancient.
      • Mode: Competitive
      • Reward: ★
      • Location: Ancient
      • Raw Object
        • name: placeholder_1066
        • gamemode: competitive
        • map: de_ancient
        • points: 20,15,7
        • quest_icon: test
        • operational_points: 1
        • expression: %act_win_round%
        • loc_description: #quest_1066_var_desc
        • loc_huddescription: #quest_1066_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1066
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_win_round
          • action: #quest_action_singular_act_win_round
          • target: #emptystring
    • Evade Detection
      • Description: Get {s:kills} headshot kills with the AUG in Guardian: {s:location}.
      • Description: Get 20 headshot kills with the AUG in Guardian: Overpass.
      • Mode: Guardian
      • Reward: ★★
      • Location: Overpass
      • Raw Object
        • name: placeholder_1067
        • gamemode: cooperative
        • mapgroup: mg_de_overpass
        • map: de_overpass
        • points: 1
        • quest_icon: test
        • operational_points: 2
        • expression: %act_win_match%
        • loc_description: #quest_1067_var_desc
        • server_exec: execwithwhitelist guardian_op10_overpass_a.cfg */maps
        • loc_huddescription: #quest_1067_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1067
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_win_match
          • action: #quest_action_singular_act_win_match
          • team: #quest_team_ct
          • killtype: #quest_killtype_normal
          • extradetails: #quest_guardian_empty
          • presence: #quest_presence_empty
          • target: #emptystring
    • Never Saw It Coming
      • Description: Blind an enemy with a flashbang in {s:location}.
      • Description: Blind an enemy with a flashbang in Retakes.
      • Mode: Casual
      • Reward: ★
      • Location: Retakes
      • Raw Object
        • name: placeholder_1068
        • gamemode: casual
        • mapgroup: mg_skirmish_retakes
        • points: 7,3,1
        • quest_icon: test
        • operational_points: 1
        • expression: %act_flashbang_enemy%
        • loc_description: #quest_1068_var_desc
        • loc_huddescription: #quest_1068_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1068
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_flashbang_enemy
          • action: #quest_action_singular_act_flashbang_enemy
          • target: #emptystring
    • Deface Off
      • Description: Apply Graffiti at specific locations in {s:gamemode}: {s:location}.
      • Description: Apply Graffiti at specific locations in Casual: Dust II.
      • Mode: Casual
      • Reward: ★
      • Location: Dust II
      • Raw Object
        • name: placeholder_1069
        • gamemode: casual
        • mapgroup: mg_dust247
        • points: 10,7,3
        • quest_icon: test
        • operational_points: 1
        • expression: %act_apply_graffiti% && ( ( ( %player_location_Catwalk% || %player_location_UpperTunnel% ) && %cond_player_terrorist% ) || ( ( %player_location_LowerTunnel% || %player_location_ShortStairs% ) && %cond_player_ct% ) )
        • loc_description: #quest_1069_var_desc
        • loc_huddescription: #quest_1069_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1069
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_apply_graffiti
          • action: #quest_action_singular_act_apply_graffiti
          • target: #emptystring
  • Week 10: Near Sighted
    • Focus
      • Description: Win rounds in {s:location}.
      • Description: Win rounds in Broken Fang Premier.
      • Mode: Competitive
      • Reward: ★
      • Location: Broken Fang Premier
      • Raw Object
        • name: placeholder_1101
        • gamemode: competitive
        • map: lobby_mapveto
        • points: 20,15,7
        • quest_icon: test
        • operational_points: 1
        • expression: %act_win_round%
        • loc_description: #quest_1101_var_desc
        • loc_huddescription: #quest_1101_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1101
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_win_round
          • action: #quest_action_singular_act_win_round
          • target: #emptystring
    • Under Pressure
      • Description: Win rounds in {s:gamemode}: {s:location}.
      • Description: Win rounds in Wingman: Shortdust.
      • Mode: Wingman
      • Reward: ★
      • Location: Shortdust
      • Raw Object
        • name: placeholder_1070
        • gamemode: scrimcomp2v2
        • map: de_shortdust
        • points: 12,8,4
        • quest_icon: test
        • operational_points: 1
        • expression: %act_win_round%
        • loc_description: #quest_1070_var_desc
        • loc_huddescription: #quest_1070_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1070
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_win_round
          • action: #quest_action_singular_act_win_round
          • target: #emptystring
    • Keep Them Coming
      • Description: Get {s:kills} kills at a range closer than 10 meters in Guardian: {s:location}.
      • Description: Get 20 kills at a range closer than 10 meters in Guardian: Dust II.
      • Mode: Guardian
      • Reward: ★★
      • Location: Dust II
      • Raw Object
        • name: placeholder_1071
        • gamemode: cooperative
        • mapgroup: mg_de_dust2
        • map: de_dust2
        • points: 1
        • quest_icon: test
        • operational_points: 2
        • expression: %act_win_match%
        • loc_description: #quest_1071_var_desc
        • server_exec: execwithwhitelist guardian_op10_dust2_b.cfg */maps
        • loc_huddescription: #quest_1071_hud_var_desc
        • show_victim_distance: 1
        • loc_name: #op10_quest_name_1071
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_win_match
          • action: #quest_action_singular_act_win_match
          • weapon: #quest_weapon_any_weapon
          • team: #quest_team_ct
          • killtype: #quest_killtype_normal
          • extradetails: #quest_guardian_empty
          • presence: #quest_presence_empty
          • target: #emptystring
    • Eye Of The Storm
      • Description: Get kills at a range closer than 10 meters in {s:gamemode}: {s:location}.
      • Description: Get kills at a range closer than 10 meters in Deathmatch: Dust II.
      • Mode: Deathmatch
      • Reward: ★
      • Location: Dust II
      • Raw Object
        • name: placeholder_1072
        • gamemode: deathmatch
        • mapgroup: mg_dust247
        • points: 40,20,10
        • quest_icon: test
        • operational_points: 1
        • expression: %act_kill_human% && (%cond_victim_distance% <= 10)
        • loc_description: #quest_1072_var_desc
        • loc_huddescription: #quest_1072_hud_var_desc
        • show_victim_distance: 1
        • loc_name: #op10_quest_name_1072
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_kill_human
          • action: #quest_action_singular_act_kill_human
          • target: #emptystring
    • Strike Early And Strike Often
      • Description: Get kills in {s:location}.
      • Description: Get kills in Demolition.
      • Mode: Demolition
      • Reward: ★
      • Location: Demolition
      • Raw Object
        • name: placeholder_1073
        • gamemode: gungametrbomb
        • mapgroup: mg_skirmish_demolition
        • points: 30,20,10
        • quest_icon: test
        • operational_points: 1
        • expression: %act_kill_human%
        • loc_description: #quest_1073_var_desc
        • loc_huddescription: #quest_1073_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1073
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_kill_human
          • action: #quest_action_singular_act_kill_human
          • target: #emptystring
  • Week 11: One Track Mind
    • Keep On Track
      • Description: Win rounds in {s:gamemode}: {s:location}.
      • Description: Win rounds in Competitive: Train.
      • Mode: Competitive
      • Reward: ★
      • Location: Train
      • Raw Object
        • name: placeholder_1074
        • gamemode: competitive
        • map: de_train
        • points: 20,15,7
        • quest_icon: test
        • operational_points: 1
        • expression: %act_win_round%
        • loc_description: #quest_1074_var_desc
        • loc_huddescription: #quest_1074_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1074
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_win_round
          • action: #quest_action_singular_act_win_round
          • target: #emptystring
    • The Inside Track
      • Description: Get {s:kills} kills in Guardian: {s:location}.
      • Description: Get 25 kills in Guardian: Train.
      • Mode: Guardian
      • Reward: ★★
      • Location: Train
      • Raw Object
        • name: placeholder_1075
        • gamemode: cooperative
        • mapgroup: mg_de_train
        • map: de_train
        • points: 1
        • quest_icon: test
        • operational_points: 2
        • expression: %act_win_match%
        • loc_description: #quest_1075_var_desc
        • server_exec: execwithwhitelist guardian_op10_train_a.cfg */maps
        • loc_huddescription: #quest_1075_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1075
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_win_match
          • action: #quest_action_singular_act_win_match
          • weapon: #quest_weapon_any_weapon
          • team: #quest_team_ct
          • killtype: #quest_killtype_normal
          • extradetails: #quest_guardian_empty
          • presence: #quest_presence_heavy
          • target: #emptystring
    • Tracking Your Location
      • Description: Get headshot kills in {s:gamemode}: {s:location}.
      • Description: Get headshot kills in Deathmatch: Train.
      • Mode: Deathmatch
      • Reward: ★
      • Location: Train
      • Raw Object
        • name: placeholder_1076
        • gamemode: deathmatch
        • map: de_train
        • points: 40,20,10
        • quest_icon: test
        • operational_points: 1
        • expression: %act_kill_human% && %cond_damage_headshot%
        • loc_description: #quest_1076_var_desc
        • loc_huddescription: #quest_1076_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1076
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_kill_human
          • action: #quest_action_singular_act_kill_human
          • target: #emptystring
    • Wrong Side Of The Tracks
      • Description: Get Heavy weapon kills in {s:gamemode}: {s:location}.
      • Description: Get Heavy weapon kills in Casual: Defusal Group Delta.
      • Mode: Casual
      • Reward: ★
      • Location: Defusal Group Delta
      • Raw Object
        • name: placeholder_1077
        • gamemode: casual
        • mapgroup: mg_casualdelta
        • points: 20,15,7
        • quest_icon: test
        • operational_points: 1
        • expression: %act_kill_human% && %weapon_heavy%
        • loc_description: #quest_1077_var_desc
        • loc_huddescription: #quest_1077_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1077
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_kill_human
          • action: #quest_action_singular_act_kill_human
          • target: #emptystring
  • Week 12: Delirium
    • Expecting A Different Result
      • Description: Win rounds in {s:location}.
      • Description: Win rounds in Broken Fang Premier.
      • Mode: Competitive
      • Reward: ★
      • Location: Broken Fang Premier
      • Raw Object
        • name: placeholder_1102
        • gamemode: competitive
        • map: lobby_mapveto
        • points: 20,15,7
        • quest_icon: test
        • operational_points: 1
        • expression: %act_win_round%
        • loc_description: #quest_1102_var_desc
        • loc_huddescription: #quest_1102_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1102
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_win_round
          • action: #quest_action_singular_act_win_round
          • target: #emptystring
    • Melting Down
      • Description: Win rounds in {s:gamemode}: {s:location}.
      • Description: Win rounds in Competitive: Cache.
      • Mode: Competitive
      • Reward: ★
      • Location: Cache
      • Raw Object
        • name: placeholder_1078
        • gamemode: competitive
        • map: de_cache
        • points: 20,15,7
        • quest_icon: test
        • operational_points: 1
        • expression: %act_win_round%
        • loc_description: #quest_1078_var_desc
        • loc_huddescription: #quest_1078_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1078
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_win_round
          • action: #quest_action_singular_act_win_round
          • target: #emptystring
    • Déjà Vu
      • Description: Get {s:kills} SSG08 kills in Guardian: {s:location}.
      • Description: Get 15 SSG08 kills in Guardian: Dust II.
      • Mode: Guardian
      • Reward: ★★
      • Location: Dust II
      • Raw Object
        • name: placeholder_1079
        • gamemode: cooperative
        • mapgroup: mg_de_dust2
        • map: de_dust2
        • points: 1
        • quest_icon: test
        • operational_points: 2
        • expression: %act_win_match%
        • loc_description: #quest_1079_var_desc
        • server_exec: execwithwhitelist guardian_op10_dust2_a.cfg */maps
        • loc_huddescription: #quest_1079_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1079
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_win_match
          • action: #quest_action_singular_act_win_match
          • weapon: #quest_weapon_any_weapon
          • team: #quest_team_ct
          • killtype: #quest_killtype_normal
          • extradetails: #quest_guardian_empty
          • presence: #quest_presence_empty
          • target: #emptystring
    • The Enemy Of My Enemy Is A Chicken
      • Description: Get chicken kills in {s:gamemode}: {s:location}.
      • Description: Get chicken kills in Deathmatch: Dust II.
      • Mode: Deathmatch
      • Reward: ★
      • Location: Dust II
      • Raw Object
        • name: placeholder_1080
        • gamemode: deathmatch
        • mapgroup: mg_dust247
        • points: 40,20,10
        • quest_icon: test
        • operational_points: 1
        • expression: %act_kill_chicken%
        • loc_description: #quest_1080_var_desc
        • loc_huddescription: #quest_1080_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1080
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_kill_chicken
          • action: #quest_action_singular_act_kill_chicken
          • target: #emptystring
    • Fever Dream
      • Description: Get kills in {s:location}.
      • Description: Get kills in Flying Scoutsman.
      • Mode: Casual
      • Reward: ★
      • Location: Flying Scoutsman
      • Raw Object
        • name: placeholder_1081
        • gamemode: casual
        • mapgroup: mg_skirmish_flyingscoutsman
        • points: 20,15,7
        • quest_icon: test
        • operational_points: 1
        • expression: %act_kill_human%
        • loc_description: #quest_1081_var_desc
        • loc_huddescription: #quest_1081_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1081
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_kill_human
          • action: #quest_action_singular_act_kill_human
          • target: #emptystring
  • Week 13: Vertiglobals
    • Living Life With Guardrails
      • Description: Win rounds in {s:gamemode}: {s:location}.
      • Description: Win rounds in Wingman: Vertigo.
      • Mode: Wingman
      • Reward: ★
      • Location: Vertigo
      • Raw Object
        • name: placeholder_1082
        • gamemode: scrimcomp2v2
        • map: de_vertigo
        • points: 12,8,4
        • quest_icon: test
        • operational_points: 1
        • expression: %act_win_round%
        • loc_description: #quest_1082_var_desc
        • loc_huddescription: #quest_1082_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1082
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_win_round
          • action: #quest_action_singular_act_win_round
          • target: #emptystring
    • Sky High
      • Description: Get {s:kills} MAG-7 kills in Guardian: {s:location}.
      • Description: Get 15 MAG-7 kills in Guardian: Vertigo.
      • Mode: Guardian
      • Reward: ★★
      • Location: Vertigo
      • Raw Object
        • name: placeholder_1083
        • gamemode: cooperative
        • mapgroup: mg_de_vertigo
        • map: de_vertigo
        • points: 1
        • quest_icon: test
        • operational_points: 2
        • expression: %act_win_match%
        • loc_description: #quest_1083_var_desc
        • server_exec: execwithwhitelist guardian_op10_vertigo_a.cfg */maps
        • loc_huddescription: #quest_1083_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1083
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_win_match
          • action: #quest_action_singular_act_win_match
          • weapon: #quest_weapon_any_weapon
          • team: #quest_team_ct
          • killtype: #quest_killtype_normal
          • extradetails: #quest_guardian_empty
          • presence: #quest_presence_empty
          • target: #emptystring
    • Who Needs Practice?
      • Description: Get kills in {s:location}.
      • Description: Get kills in Retakes.
      • Mode: Casual
      • Reward: ★
      • Location: Retakes
      • Raw Object
        • name: placeholder_1084
        • gamemode: casual
        • mapgroup: mg_skirmish_retakes
        • points: 20,15,7
        • quest_icon: test
        • operational_points: 1
        • expression: %act_kill_human%
        • loc_description: #quest_1084_var_desc
        • loc_huddescription: #quest_1084_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1084
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_kill_human
          • action: #quest_action_singular_act_kill_human
          • target: #emptystring
    • Stress Testing
      • Description: Deal grenade damage in {s:gamemode}: {s:location}.
      • Description: Deal grenade damage in Casual: Vertigo.
      • Mode: Casual
      • Reward: ★
      • Location: Vertigo
      • Raw Object
        • name: placeholder_1085
        • gamemode: casual
        • map: de_vertigo
        • points: 150,100,50
        • quest_icon: test
        • operational_points: 1
        • expression: %weapon_grenade% ? %act_damage% : 0
        • loc_description: #quest_1085_var_desc
        • loc_huddescription: #quest_1085_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1085
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_damage
          • action: #quest_action_singular_act_damage
          • target: #emptystring
  • Week 14: Turf War
    • Expanding Influence
      • Description: Win rounds in {s:gamemode}: {s:location}.
      • Description: Win rounds in Wingman: Guard.
      • Mode: Wingman
      • Reward: ★
      • Location: Guard
      • Raw Object
        • name: placeholder_1086
        • gamemode: scrimcomp2v2
        • map: de_guard
        • points: 12,8,4
        • quest_icon: test
        • operational_points: 1
        • expression: %act_win_round%
        • loc_description: #quest_1086_var_desc
        • loc_huddescription: #quest_1086_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1086
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_win_round
          • action: #quest_action_singular_act_win_round
          • target: #emptystring
    • Hornet's Nest
      • Description: Get {s:kills} kills with enemy weapons in Guardian: {s:location}.
      • Description: Get 20 kills with enemy weapons in Guardian: Mirage.
      • Mode: Guardian
      • Reward: ★★
      • Location: Mirage
      • Raw Object
        • name: placeholder_1087
        • gamemode: cooperative
        • mapgroup: mg_de_mirage
        • map: de_mirage
        • points: 1
        • quest_icon: test
        • operational_points: 2
        • expression: %act_win_match%
        • loc_description: #quest_1087_var_desc
        • server_exec: execwithwhitelist guardian_op10_mirage_b.cfg */maps
        • loc_huddescription: #quest_1087_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1087
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_win_match
          • action: #quest_action_singular_act_win_match
          • weapon: #quest_weapon_any_weapon
          • team: #quest_team_ct
          • killtype: #quest_killtype_normal
          • extradetails: #quest_guardian_empty
          • presence: #quest_presence_empty
          • target: #emptystring
    • Deadlock
      • Description: Get kills from specific locations in {s:gamemode}: {s:location}.
      • Description: Get kills from specific locations in Deathmatch: Dust II.
      • Mode: Deathmatch
      • Reward: ★
      • Location: Dust II
      • Raw Object
        • name: placeholder_1088
        • gamemode: deathmatch
        • mapgroup: mg_dust247
        • points: 40,20,15
        • quest_icon: test
        • operational_points: 1
        • expression: %act_kill_human% && ( (%cond_player_ct% && (%player_location_BombsiteA% || %player_location_ARamp% || %player_location_Ramp% || %player_location_ExtendedA% || %player_location_UnderA% || %player_location_BombsiteB% || %player_location_BDoors% || %player_location_Hole% ) ) || (%cond_victim_ct% && (%victim_location_BombsiteA% || %victim_location_ARamp% || %victim_location_Ramp% || %victim_location_ExtendedA% || %victim_location_UnderA% || %victim_location_BombsiteB% || %victim_location_BDoors% || %victim_location_Hole% ) ) )
        • loc_description: #quest_1088_var_desc
        • loc_huddescription: #quest_1088_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1088
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_kill_human
          • action: #quest_action_singular_act_kill_human
          • target: #emptystring
    • Territorial Dispute
      • Description: Get scoped kills in {s:gamemode}: {s:location}.
      • Description: Get scoped kills in Casual: Defusal Group Sigma.
      • Mode: Casual
      • Reward: ★
      • Location: Defusal Group Sigma
      • Raw Object
        • name: placeholder_1089
        • gamemode: casual
        • mapgroup: mg_casualsigma
        • points: 15,10,5
        • quest_icon: test
        • operational_points: 1
        • expression: %act_kill_human% && %cond_player_zoomed%
        • loc_description: #quest_1089_var_desc
        • loc_huddescription: #quest_1089_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1089
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_kill_human
          • action: #quest_action_singular_act_kill_human
          • target: #emptystring
  • Week 15: Spare No Expense
    • Executive Decision
      • Description: Win rounds in {s:gamemode}: {s:location}.
      • Description: Win rounds in Wingman: Elysion.
      • Mode: Wingman
      • Reward: ★
      • Location: Elysion
      • Raw Object
        • name: placeholder_1090
        • gamemode: scrimcomp2v2
        • map: de_elysion
        • points: 12,8,4
        • quest_icon: test
        • operational_points: 1
        • expression: %act_win_round%
        • loc_description: #quest_1090_var_desc
        • loc_huddescription: #quest_1090_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1090
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_win_round
          • action: #quest_action_singular_act_win_round
          • target: #emptystring
    • Lock It Down
      • Description: Get {s:kills} kills in Guardian: {s:location}.
      • Description: Get 25 kills in Guardian: Engage.
      • Mode: Guardian
      • Reward: ★★
      • Location: Engage
      • Raw Object
        • name: placeholder_1091
        • gamemode: cooperative
        • mapgroup: mg_de_engage
        • map: de_engage
        • points: 1
        • quest_icon: test
        • operational_points: 2
        • expression: %act_win_match%
        • loc_description: #quest_1091_var_desc
        • server_exec: execwithwhitelist guardian_op10_engage_b.cfg */maps
        • loc_huddescription: #quest_1091_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1091
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_win_match
          • action: #quest_action_singular_act_win_match
          • weapon: #quest_weapon_any_weapon
          • team: #quest_team_ct
          • killtype: #quest_killtype_normal
          • extradetails: #quest_guardian_empty
          • presence: #quest_presence_empty
          • target: #emptystring
    • Equal Share
      • Description: Score points with the bonus weapon in {s:gamemode}: {s:location}.
      • Description: Score points with the bonus weapon in Deathmatch: Defusal Group Sigma.
      • Mode: Deathmatch
      • Reward: ★
      • Location: Defusal Group Sigma
      • Raw Object
        • name: placeholder_1092
        • gamemode: deathmatch
        • mapgroup: mg_casualsigma
        • points: 600,300,150
        • quest_icon: test
        • operational_points: 1
        • expression: %act_dm_bonus_points%
        • loc_description: #quest_1092_var_desc
        • loc_huddescription: #quest_1092_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1092
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_dm_bonus_points
          • action: #quest_action_singular_act_dm_bonus_points
          • target: #emptystring
    • Finders Keepers
      • Description: Spend money in {s:gamemode}.
      • Description: Spend money in Danger Zone.
      • Mode: Danger Zone
      • Reward: ★
      • Raw Object
        • name: placeholder_1093
        • gamemode: survival
        • points: 7500,5000,2500
        • quest_icon: test
        • operational_points: 1
        • expression: %act_spend%
        • loc_description: #quest_1093_var_desc
        • loc_huddescription: #quest_1093_hud_var_desc
        • show_victim_distance: 0
        • loc_name: #op10_quest_name_1093
        • string_tokens
          • commandverb: #quest_commandverb_default
          • actions: #quest_action_plural_act_spend
          • action: #quest_action_singular_act_spend
          • target: #emptystring
  • Week 16: Ancient Danger
    • Quests Unavailable